Showing posts with label visual prosthesis. Show all posts
Showing posts with label visual prosthesis. Show all posts

Thursday, January 3, 2008

Mechano-Synaesthetin'


Before the post, I should say I feel like death warmed over from some bug I caught. But, I was stirred enough by Obama's acceptance speech in Iowa to pull out of my haze and post.

io9 is just posting a slew of stuff, mostly scifi related, but also gems like this. The vibrotactile stimulator pictured above is attached to a camera, where grayscale information varies the speed of vibration. Again, nothing really "new" other than that this is an active probing usage.
I can't find the links now, but an example of previous efforts include BrainPort which uses a camera attached to a grid of piston-like pieces that apply pressure based on grayscale info. Still very cool and more practical for those who want, but don't need, the experience.

Monday, October 1, 2007

Interface interface interface

My pal Giovanni send me a link to this video on seeing with the tongue. The idea is simple - use an array of electrodes tied to a grayscale camera to perform position reflecting stimulation of the tongue with intensities that vary with the pixel darkness. For instance, if the top left pixel is black, stimulate the front left electrode minimally. If the pixel tot he right of that is 50% gray, stimulate the next lead on the electrode with 50% intensity. The big issue right now is resolution of the device, but I would think that there is a limitation in general on the resolution a person can discern. I don't know much about density of receptors on the tongue, but I think the number is around 50-100/cm^2. Say the pad can be about 4cm wide when tensed and 5 1/3cm (to maintain 4:3 aspect ratio), that's between 1066.6 and 2133.3 pixels total. To put that in perspective, those junky 14" monitors from over a decade ago, what went up to VGA resolution (640x480) 307,200 pixels. That that's not even taking into account any local crosstalk, which could work for or, more likely, against better resolution. Maybe some sort of fovea limitation, with a dispersion from the center, though a the fovea, the human eye's resolution is about 500 MEGA pixels. Still an interesting idea and worth a watch.

Giovanni and Maria Laura pointed me to this blog on general tech stuff, which has a thing for alternative interfaces. Nothing new to me, but I don't think I've posted all the videos they have up there, so worth a look. Not maintained by a scientist, and most of the videos are posted as new, but really old. A few nice demos of the wonky "EEG" systems (I use quotes when I mention EEG and those consumer devices with a single dry electrode). The below video is a must-see, and was caught by this site.

Monday, May 21, 2007

LGN visual prosthesis


Just a quick note while I take a break from our day long project meeting (I've signed enough papers that I would think twice before posting anything from here!). A nice little article in Technology Review on visual prosthesis can be found here.

There are some issues I could see with LGN based recording systems from just looking at it. First, you're limited to the number of electrodes you insert because you have a huge distance to travel. Second, implanting in humans will be a much more risky operation than current cortical techniques. Third, explant and damage to the brain could be significant. Fourth, the electrodes would become more encapsulated (gliosis, etc) due to a larger surface area, which equals greater irritation. Still, interesting to think about. Oh, and most of the projections to the LGN are from V1, so you would have to be pretty keen at sorting out what units are being driven by.